/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORECORE_CORPSE_H
#define ARKCORECORE_CORPSE_H

#include "Object.h"
#include "DatabaseEnv.h"
#include "GridDefines.h"
#include "LootMgr.h"

enum CorpseType {
	CORPSE_BONES = 0, CORPSE_RESURRECTABLE_PVE = 1, CORPSE_RESURRECTABLE_PVP = 2
};
#define MAX_CORPSE_TYPE        3

// Value equal client resurrection dialog show radius.
#define CORPSE_RECLAIM_RADIUS 39

enum CorpseFlags {
	CORPSE_FLAG_NONE = 0x00,
	CORPSE_FLAG_BONES = 0x01,
	CORPSE_FLAG_UNK1 = 0x02,
	CORPSE_FLAG_UNK2 = 0x04,
	CORPSE_FLAG_HIDE_HELM = 0x08,
	CORPSE_FLAG_HIDE_CLOAK = 0x10,
	CORPSE_FLAG_LOOTABLE = 0x20
};

class Corpse: public WorldObject, public GridObject<Corpse> {
public:
	explicit Corpse(CorpseType type = CORPSE_BONES);
	~Corpse();

	void AddToWorld();
	void RemoveFromWorld();

	bool Create(uint32 guidlow, Map *map);
	bool Create(uint32 guidlow, Player *owner);

	void SaveToDB();
	bool LoadFromDB(uint32 guid, Field *fields);

	void DeleteBonesFromWorld();
	void DeleteFromDB(SQLTransaction& trans);

	uint64 const& GetOwnerGUID() const {
		return GetUInt64Value(CORPSE_FIELD_OWNER);
	}

	time_t const& GetGhostTime() const {
		return m_time;
	}
	void ResetGhostTime() {
		m_time = time(NULL);
	}
	CorpseType GetType() const {
		return m_type;
	}

	GridPair const& GetGrid() const {
		return m_grid;
	}
	void SetGrid(GridPair const& grid) {
		m_grid = grid;
	}

	Loot loot; // remove insignia ONLY at BG
	Player* lootRecipient;
	bool lootForBody;

	void Say(int32 textId, uint32 language, uint64 TargetGuid) {
		MonsterSay(textId, language, TargetGuid);
	}
	void Yell(int32 textId, uint32 language, uint64 TargetGuid) {
		MonsterYell(textId, language, TargetGuid);
	}
	void TextEmote(int32 textId, uint64 TargetGuid) {
		MonsterTextEmote(textId, TargetGuid);
	}
	void Whisper(int32 textId, uint64 receiver) {
		MonsterWhisper(textId, receiver);
	}
	void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) {
		MonsterYellToZone(textId, language, TargetGuid);
	}

	bool IsExpired(time_t t) const;

private:
	CorpseType m_type;
	time_t m_time;
	GridPair m_grid; // gride for corpse position for fast search
};
#endif
